Ashley F. McDermott, Ph.D.

Learning Designer. Science Communicator. Cognitive Scientist.

Learning Design

Design Learning Opportunities that match your goals

Science Communication

Clarify the scientific basis for your vision

Research

Conduct Research to show that your technology actually works

Highlighted Projects

All successful projects are created through teamwork. Here are examples of projects I have worked with teams to create.

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Medical Communication

A single-player timed game that provided the learner with opportunities to practice clear medical team communication.

Virtual Reality Safety Training

A realistic HAZMAT scenario, for students to use their knowledge without  dangers inherent to HAZMAT situations.

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Cognitive Skills Training

A game using an existing brain-to-computer interface that trains attention and memory abilities.

Ensure your training actually trains.

There are many training options out there that do not meet the needs of learners. Make sure yours isn't one of them.

Ashley McDermott, Ph.D.

Designing effective learning experiences requires keeping the learner at the center of the design. All of the learning experiences I design start from 3 questions:

1/ Who is the learner? Their age, technological fluency, background experience

2/ What do we want them to learn? Establish clear, measurable learning objectives

3/ What is the most appropriate format? from a simple set of slides to a fully immersive virtual experience, all meet specific learning needs

Everyone is pushing for science and evidence-backed solutions, but not everyone has the expertise to understand the science. I have experience supporting companies in communicating the evidence for:

1/ Investor and shareholder presentations

2/ Patent and grant applications

3/ Scientific and professional conferences

Research-backed solutions have the greatest impact and the best results. I can help you solidify the research behind your technology through:

1/ Conducting searches of existing literature to explain the power of your solution

2/ Develop processes based on existing research to support your users

3/ Plan and execute training studies to test the effectiveness of your learning solution

Education and Experience

Ph.D. and M.A. in Brain and Cognitive Sciences
Thesis: A Comparison of Two Video Game Genres as Cognitive Training Tools in Older Adults
University of Rochester
Rochester, NY
B.S. in Psychology
Honors Thesis: Are there hemispheric differences in visual processes that utilize Gestalt principles?
Carnegie Mellon University
Pittsburgh, PA
Evidence Development & Cognitive Science
Designed video games to treat attention issues and ran training studies to assess games.
Atentiv
Waltham, MA
Learning Architect
Transformed learning materials into adaptive training experiences on Area9's platform.
Area9 Learning
Chestnut Hill, MA
Cognitive Scientist
Conducted research and developed learning experiences in diverse platforms, from simple tutors to VR.
Charles River Analytics
Cambridge, MA
VP of Content and Director of User Experience
Developing learning and content strategy to guide users to optimize their research on FindingFive.
FindingFive
Cherry Hill, NJ